I have decided to create a fade in animation effect using vanilla javascript.
This is the code for my fade in effect:
document.querySelector('.open-1_1').onclick = function() {
document.getElementById('about-frame').style.display = 'block';
for (opacity = 0; opacity < 1.1; opacity = opacity + 0.1)
{
setTimeout(function(){document.getElementById('about').style.opacity = opacity;},100)
}
};
What I am trying to do is incrementally increasing the opacity of the #about div from 0 to 1 by running through a for loop which is supposed to wait 100 miliseconds for every iteration of the loop
However the #about div goes from dark to opacity 1 after a set time without seeing the fade in effect.
What is wrong with my logic?
I have decided to create a fade in animation effect using vanilla javascript.
This is the code for my fade in effect:
document.querySelector('.open-1_1').onclick = function() {
document.getElementById('about-frame').style.display = 'block';
for (opacity = 0; opacity < 1.1; opacity = opacity + 0.1)
{
setTimeout(function(){document.getElementById('about').style.opacity = opacity;},100)
}
};
What I am trying to do is incrementally increasing the opacity of the #about div from 0 to 1 by running through a for loop which is supposed to wait 100 miliseconds for every iteration of the loop
However the #about div goes from dark to opacity 1 after a set time without seeing the fade in effect.
What is wrong with my logic?
Share Improve this question asked Sep 5, 2014 at 9:11 ocajianocajian 6875 gold badges15 silver badges29 bronze badges 4 |4 Answers
Reset to default 10This for loop is not on a delay, it sets ten timeouts to take place in 100 miliseconds.
for (opacity = 0; opacity < 1.1; opacity = opacity + 0.1)
{
setTimeout(function(){document.getElementById('about').style.opacity = opacity;},100)
}
So the fade only takes 1 ms.
This on the other hand loops the MyFadeFunction 10 times over a one second period, which is what you are asking for.
var opacity = 0;
function MyFadeFunction() {
if (opacity<1) {
opacity += .1;
setTimeout(function(){MyFadeFunction()},100);
}
document.getElementById('about').style.opacity = opacity;
}
http://jsfiddle.net/dL02zqku/1/
Note var opacity in this example and MyFadeFunction() are global, not nested within the startup function, but called via a function call. This is so that the jquery library being used to call the function is not held in a closure state.
I tried Mr.Wayne's code, it's beautifully written, but I was trying to fade a lot of things at the same time and I could see my browser slowing down using his code. After trying a few options I came up with this:
function fading(){
var increment = 0.045;
var opacity = 0;
var instance = window.setInterval(function() {
document.getElementById('about').style.opacity = opacity
opacity = opacity + increment;
if(opacity > 1){
window.clearInterval(instance);
}
},100)
}
fading();
You can check it out here on jsfiddle : https://jsfiddle.net/b12yqo7v/
main = $('#main');
opacity = 0;
setOpacity(main) {
if (this.opacity > 1) {
main.css('opacity', 1);
return;
}
setTimeout(() => {
opacity += 0.2;
main.css('opacity', opacity);
setOpacity(main);
}, 100);
}
document.querySelector('.open-1_1').onclick = function () {
document.getElementById('about-frame').style.display = 'block';
const about = document.getElementById('about');
let fade = setInterval(() => {
about.style.opacity += .02; // 500 milliseconds
if (about.style.opacity >= 1) {
clearInterval(fade);
}
}, 10); // 100 iterations per second
};
closure effect
. And you actually should set a new timeout each time the previous one is processed; otherwise they all be triggered immediately after each other. – raina77ow Commented Sep 5, 2014 at 9:13