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jquery - How to convert byte array to image in javascript - Stack Overflow

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I am developing a phonegap application here i got a byte array of a image form server and i want to display that byte array to image in html using javascript so can you help me to convert byte array to image format.

I am developing a phonegap application here i got a byte array of a image form server and i want to display that byte array to image in html using javascript so can you help me to convert byte array to image format.

Share Improve this question asked Jan 23, 2014 at 6:27 user2075328user2075328 4313 gold badges7 silver badges16 bronze badges 2
  • stackoverflow.com/questions/9463981/… have alook on this – user3110424 Commented Jan 23, 2014 at 6:30
  • check the link :codeproject.com/Questions/578560/… – Kamlesh Meghwal Commented Jan 23, 2014 at 6:30
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2 Answers 2

Reset to default 14

If you have the byte array first you convert it to Base64String and then you place it on an img tag like that (for png image)

<img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg==" alt="Red dot">

Example code : Source

<!DOCTYPE html>
<html>
<head>
<script>
function newEl(tag){return document.createElement(tag);}

window.addEventListener('load', mInit, false);

// rbgData - 3 bytes per pixel - alpha-channel data not used (or valid)
//
function createImageFromRGBdata(rgbData, width, height)
{
    var mCanvas = newEl('canvas');
    mCanvas.width = width;
    mCanvas.height = height;

    var mContext = mCanvas.getContext('2d');
    var mImgData = mContext.createImageData(width, height);

    var srcIndex=0, dstIndex=0, curPixelNum=0;

    for (curPixelNum=0; curPixelNum<width*height;  curPixelNum++)
    {
        mImgData.data[dstIndex] = rgbData[srcIndex];        // r
        mImgData.data[dstIndex+1] = rgbData[srcIndex+1];    // g
        mImgData.data[dstIndex+2] = rgbData[srcIndex+2];    // b
        mImgData.data[dstIndex+3] = 255; // 255 = 0xFF - constant alpha, 100% opaque
        srcIndex += 3;
        dstIndex += 4;
    }
    mContext.putImageData(mImgData, 0, 0);
    return mCanvas;
}


var rgbData = new Array(
0xff,0xff,0xff,  0xff,0xff,0xff,  0xff,0xff,0xff,  0xff,0xff,0xff,// white,white,white, white
0xff,0xff,0xff,  0xff,0x00,0x00,  0x00,0xff,0x00,  0xff,0xff,0xff,// white,  red,green, white
0xff,0xff,0xff,  0x00,0x00,0xff,  0xff,0xff,0x00,  0xff,0xff,0xff,// white, blue,yellow,white
0xff,0xff,0xff,  0xff,0xff,0xff,  0xff,0xff,0xff,  0xff,0xff,0xff // white,white,white, white
);

function mInit()
{
    // 1. - append data as a canvas element
    var mCanvas = createImageFromRGBdata(rgbData, 4, 4);
    mCanvas.setAttribute('style', "width:64px; height:64px; border:solid 1px black"); // make it large enough to be visible
    document.body.appendChild( mCanvas );

    // 2 - append data as a (saveable) image
    var mImg = newEl("img");
    var imgDataUrl = mCanvas.toDataURL();   // make a base64 string of the image data (the array above)
    mImg.src = imgDataUrl;
    mImg.setAttribute('style', "width:64px; height:64px; border:solid 1px black"); // make it large enough to be visible
    document.body.appendChild(mImg);
}

</script>
<style>
</style>
</head>
<body>
</body>
</html>
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