function EvalSound(soundobj) {
var thissound=document.getElementById(soundobj);
thissound.currentTime = 0;
thissound.Play();
}
function StopSound(soundobj) {
var thissound=document.getElementById(soundobj);
thissound.Stop();
}
This is my code to play a audio file,
onmouseover="EvalSound('sound1')" onmouseout="StopSound('sound1')"
It is currently working on hover, however when i go back to the image that it plays under it doesnt go back to the beginning, it continues playing
function EvalSound(soundobj) {
var thissound=document.getElementById(soundobj);
thissound.currentTime = 0;
thissound.Play();
}
function StopSound(soundobj) {
var thissound=document.getElementById(soundobj);
thissound.Stop();
}
This is my code to play a audio file,
onmouseover="EvalSound('sound1')" onmouseout="StopSound('sound1')"
It is currently working on hover, however when i go back to the image that it plays under it doesnt go back to the beginning, it continues playing
Share Improve this question edited Feb 17, 2013 at 21:37 Xymostech 9,8503 gold badges36 silver badges45 bronze badges asked Feb 17, 2013 at 21:32 user2081357user2081357 631 gold badge2 silver badges6 bronze badges 3- How are you hosting your sound? I've had this same problem before because of a weird bug in python's SimpleHTTPServer... – Xymostech Commented Feb 17, 2013 at 21:36
- Just don't forget to give user's option to switch off the sound :-) – Maksym Kozlenko Commented Feb 17, 2013 at 22:02
- i have just embeded the file like this <embed src="sound/audiofile.m4a" autostart=false width=1 height=1 id="sound1" enablejavascript="true"> – user2081357 Commented Feb 17, 2013 at 22:21
3 Answers
Reset to default 9The <embed> tag is the old way to embed multimedia. You really ought to be using the new HTML5 <audio> or <video> tags as they are the preferred and standardized way to embed multimedia objects. You can use the HTMLMediaElement interface to play, pause, and seek through the media (and lots more).
Here is a simple example that plays an audio file on mouseover and stops it on mouseout.
For more information, check out the MDN guide for embedding audio and video
function PlaySound(soundobj) {
var thissound = document.getElementById(soundobj);
thissound.play();
}
function StopSound(soundobj) {
var thissound = document.getElementById(soundobj);
thissound.pause();
thissound.currentTime = 0;
}
<p onmouseover="PlaySound('mySound')" onmouseout="StopSound('mySound')">Hover Over Me To Play</p>
<audio id='mySound' src='https://upload.wikimedia.org/wikipedia/commons/6/6f/Cello_Live_Performance_John_Michel_Tchaikovsky_Violin_Concerto_3rd_MVT_applaused_cut.ogg' />
I had the same question, about starting and stopping audio. I use jQuery without any other plugins. My code is for mousedown and mouseup, but could be changed to other actions.
HTML
<div class="soundbutton">
cool wind sound
</div>
<audio id="wind-sound" src="wind-sound/wind.mp3">
Javascript
$('.soundbutton').on('mousedown', function () {
playWind(); //start wind sound
})
.on('mouseup', function () {
stopWind(); //stops the wind sound
});
// my full functions to start and stop
function playWind () { //start wind audio
$('#wind-sound')[0].volume = 0.7;
$('#wind-sound')[0].load();
$('#wind-sound')[0].play();
}
function stopWind () { //stop the wind audio
$('#wind-sound')[0].pause();
$('#wind-sound')[0].currentTime = 0; //resets wind to zero/beginning
}
<html>
<script>
function stopAudio() {
player.pause();
player.currentTime = 0;
}
</script>
<body>
<audio id="player" src="(place audio here)"></audio>
<div>
<button onclick=" stopAudio()">Stop</button>
</div>
</body>
</html>
//End Note: you must look at your audio id as mine is named "player" this is the reason it is not working look at your css and your html very closely in your lines. The other thing you must be careful about is your call function as mine is stated as stopAudio() yours could be named different. The function only works with css if you use your call method properly.