I have a state called this.state.devices
which is an array of device
objects.
Say I have a function
updateSomething: function (device) {
var devices = this.state.devices;
var index = devices.map(function(d){
return d.id;
}).indexOf(device.id);
if (index !== -1) {
// do some stuff with device
devices[index] = device;
this.setState({devices:devices});
}
}
Problem here is that every time this.updateSomething
is called, the entire array is updated, and so the entire DOM gets re-rendered. In my situation, this causes the browser to freeze as I am calling this function pretty every second, and there are many device
objects. However, on every call, only one or two of these devices are actually updated.
What are my options?
EDIT
In my exact situation, a device
is an object that is defined as follows:
function Device(device) {
this.id = device.id;
// And other properties included
}
So each item in the array of state.devices
is a specific instant of this Device
, i.e. somewhere I'd have:
addDevice: function (device) {
var newDevice = new Device(device);
this.setState({devices: this.state.devices.push(device)});
}
My updated answer how on to updateSomething
, I have:
updateSomething: function (device) {
var devices = this.state.devices;
var index = devices.map(function(d){
return d.id;
}).indexOf(device.id);
if (index !== -1) {
// do some stuff with device
var updatedDevices = update(devices[index], {someField: {$set: device.someField}});
this.setState(updatedDevices);
}
}
Problem now is that I get an error that says cannot read the undefined value of id
, and it is coming from the function Device()
; it seems that a new new Device()
is being called and the device
is not passed to it.
I have a state called this.state.devices
which is an array of device
objects.
Say I have a function
updateSomething: function (device) {
var devices = this.state.devices;
var index = devices.map(function(d){
return d.id;
}).indexOf(device.id);
if (index !== -1) {
// do some stuff with device
devices[index] = device;
this.setState({devices:devices});
}
}
Problem here is that every time this.updateSomething
is called, the entire array is updated, and so the entire DOM gets re-rendered. In my situation, this causes the browser to freeze as I am calling this function pretty every second, and there are many device
objects. However, on every call, only one or two of these devices are actually updated.
What are my options?
EDIT
In my exact situation, a device
is an object that is defined as follows:
function Device(device) {
this.id = device.id;
// And other properties included
}
So each item in the array of state.devices
is a specific instant of this Device
, i.e. somewhere I'd have:
addDevice: function (device) {
var newDevice = new Device(device);
this.setState({devices: this.state.devices.push(device)});
}
My updated answer how on to updateSomething
, I have:
updateSomething: function (device) {
var devices = this.state.devices;
var index = devices.map(function(d){
return d.id;
}).indexOf(device.id);
if (index !== -1) {
// do some stuff with device
var updatedDevices = update(devices[index], {someField: {$set: device.someField}});
this.setState(updatedDevices);
}
}
Problem now is that I get an error that says cannot read the undefined value of id
, and it is coming from the function Device()
; it seems that a new new Device()
is being called and the device
is not passed to it.
- There are ways to prevent rendering each time such as shouldComponentUpdate, check out this post codementor.io/reactjs/tutorial/understanding-react-js-rendering. In addition, you will save some execution time if you find a way to keep the index with the device instead of mapping and searching for it each time. You are also technically changing the array in state, which should be treated as immutable, suggest using .slice() as per stackoverflow.com/questions/26505064/… – Dave Satch Commented Aug 27, 2015 at 0:53
4 Answers
Reset to default 8You can use the react immutability helpers.
From the docs:
Simple push
var initialArray = [1, 2, 3];
var newArray = update(initialArray, {$push: [4]}); // => [1, 2, 3, 4]
initialArray is still [1, 2, 3].
So for your example you will want to do something like this:
if (index !== -1) {
var deviceWithMods = {}; // do your stuff here
this.setState(update(this.state.devices, {index: {$set: deviceWithMods }}));
}
Depending on how complex your device
model is you could just 'modify' the object properties in situ:
if (index !== -1) {
this.setState(update(this.state.devices[index], {name: {$set: 'a new device name' }}));
}
In my opinion with react state, only store things that's really related to "state", such as things turn on, off, but of course there are exceptions.
If I were you I would pull away the array of devices as a variable and set things there, so there is what I might do:
var devices = [];
var MyComponent = React.createClass({
...
updateSomething: function (device) {
var index = devices.map(function(d){
return d.id;
}).indexOf(device.id);
if (index !== -1) {
// do some stuff with device
devices[index] = device;
if(NeedtoRender) {
this.setState({devices:devices});
}
}
}
});
For some reason above answers didn't work for me. After many trials the below did:
if (index !== -1) {
let devices = this.state.devices
let updatedDevice = {//some device}
let updatedDevices = update(devices, {[index]: {$set: updatedDevice}})
this.setState({devices: updatedDevices})
}
And I imported update
from immutability-helper
based on the note from: https://reactjs.org/docs/update.html
I solve it doing a array splice in object I wish modify, before update component state and push of object modified again.
Like example below:
let urls = this.state.urls;
var index = null;
for (let i=0; i < urls.length; i++){
if (objectUrl._id == urls[i]._id){
index = i;
}
}
if (index !== null){
urls.splice(index, 1);
}
urls.push(objectUrl);
this.setState((state) => {
return {urls: urls}
});