buildIMG = (src, resize) ->
html = '<div class="left"><div class="foods_image">'
html += '<a onclick="popitup("" href="javascript:void(0)">'
html += ' <img src="'+src+'" '+resize+' />'
html += '</a>'
html += '</div></div>'
html
popitup = (url) ->
newwindow=window.open(url,'name','height=640,width=640')
newwindow.focus() if window.focus
false
I currently have a bookmarklet that inserts javascript code(the one above) into a website. I wrote the above coffeescript and it generates this:
(function() {
var buildIMG, popitup;
buildIMG = function(src, resize) {
var html, nbsp;
html = '<div class="left"><div class="foods_image">';
html += '<a onclick="popitup(\'\');" href="javascript:void(0)">';
html += ' <img src="' + src + '" ' + resize + ' />';
html += '</a>';
html += '</div></div>';
return html;
};
popitup = function(url) {
var newwindow;
newwindow = window.open(url, 'name', 'height=640,width=640');
return newwindow.focus()(window.focus ? false : void 0);
};
}).call(this);
I snipped the functions that uses buildIMG. That function creates an overlay over the site and displays all images in that overlay. buildIMG is called for each image to create the html.
The problem is that the onclick="popitup(""
portion doesn't work. It is undefined.
A solution I did was to remove this which was generated by CoffeeScript:
(function() {
}).call(this);
It was fixed as soon as I removed that. How do I not have CoffeeScript put in those lines in my generated javascript?
buildIMG = (src, resize) ->
html = '<div class="left"><div class="foods_image">'
html += '<a onclick="popitup("http://somewhere.com/test" href="javascript:void(0)">'
html += ' <img src="'+src+'" '+resize+' />'
html += '</a>'
html += '</div></div>'
html
popitup = (url) ->
newwindow=window.open(url,'name','height=640,width=640')
newwindow.focus() if window.focus
false
I currently have a bookmarklet that inserts javascript code(the one above) into a website. I wrote the above coffeescript and it generates this:
(function() {
var buildIMG, popitup;
buildIMG = function(src, resize) {
var html, nbsp;
html = '<div class="left"><div class="foods_image">';
html += '<a onclick="popitup(\'http://somewhere.com/test\');" href="javascript:void(0)">';
html += ' <img src="' + src + '" ' + resize + ' />';
html += '</a>';
html += '</div></div>';
return html;
};
popitup = function(url) {
var newwindow;
newwindow = window.open(url, 'name', 'height=640,width=640');
return newwindow.focus()(window.focus ? false : void 0);
};
}).call(this);
I snipped the functions that uses buildIMG. That function creates an overlay over the site and displays all images in that overlay. buildIMG is called for each image to create the html.
The problem is that the onclick="popitup("http://somewhere.com/test"
portion doesn't work. It is undefined.
A solution I did was to remove this which was generated by CoffeeScript:
(function() {
}).call(this);
It was fixed as soon as I removed that. How do I not have CoffeeScript put in those lines in my generated javascript?
Share Improve this question edited Apr 4, 2012 at 10:22 Teej asked Apr 4, 2012 at 10:02 TeejTeej 12.9k9 gold badges75 silver badges94 bronze badges 8 | Show 3 more comments2 Answers
Reset to default 19CoffeeScript allows to compile JavaScript without this safety wrapper by --bare
option.
Although suppressed within this documentation for clarity, all CoffeeScript output is wrapped in an anonymous function: (function(){ ... })(); This safety wrapper, combined with the automatic generation of the var keyword, make it exceedingly difficult to pollute the global namespace by accident.
It's from CoffeScript site. If you want to create a global method or variable you need to
root = this
localProperty = "111"
root.property = localProperty
And then you'll get a property in global scope.
global namespace
from what I understand from the code. – Teej Commented Apr 4, 2012 at 10:27this
in the call was the window object? – Teej Commented Apr 4, 2012 at 10:48this
from the surrounding scope. – user395760 Commented Apr 4, 2012 at 10:53