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visual studio - How do I detect grab and release events on Meta XR grabbable objects in Unity? - Stack Overflow

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I'm developing a Unity project using the Meta XR Interactions SDK. My grabbable objects include the following scripts:

Grabbable.cs
GrabInteractible.cs
HandGrabInteractible.cs

In my scene, I have three cubes (red, blue, and green), and I need to create a script that prints a message to the console when an object is grabbed. For example:

"The red Cube is being grabbed!"

I would also like to detect when the object is released.

How can I determine when an object is grabbed or released using the Meta XR Interactions SDK? Are there specific events or properties exposed by these components that I can subscribe to in order to receive this information?

Any guidance would be greatly appreciated. Thank you!

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