I an using javascript and am getting an message that I have exceeded my daily request quota for this API. Is there a way to capture this error message in a try catch block so when I go over my quota I can execute another piece of code. I have seen several similar posts, but nothing that has been helpful. Here is my code.
(function (window, google, lat, lng) {
var options = {
center: {
lat: Number(lat),
lng: Number(lng)
},
zoom: 5,
disableDefaultUI: true,
scrollwheel: true,
draggable: false
},
element = document.getElementById('map-canvas')
var map = new google.maps.Map(element, options)
}(window, window.google, result[i]['latitude'], result[i]['longitude']));
I an using javascript and am getting an message that I have exceeded my daily request quota for this API. Is there a way to capture this error message in a try catch block so when I go over my quota I can execute another piece of code. I have seen several similar posts, but nothing that has been helpful. Here is my code.
(function (window, google, lat, lng) {
var options = {
center: {
lat: Number(lat),
lng: Number(lng)
},
zoom: 5,
disableDefaultUI: true,
scrollwheel: true,
draggable: false
},
element = document.getElementById('map-canvas')
var map = new google.maps.Map(element, options)
}(window, window.google, result[i]['latitude'], result[i]['longitude']));
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asked Jul 26, 2017 at 22:29
AaronAaron
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3 Answers
Reset to default 11 +50Update As per the documentation:
if you want to programmatically detect an authentication failure (for example to automatically send an beacon) you can prepare a callback function. If the following global function is defined it will be called when the authentication fails. function gm_authFailure() {//code}
Here is a list of errors that the gm_authFaliure function should be able to catch. It also mentions a OverQuotaMapError error.
As per the documentation:
if too many requests are made within a certain time period, the API returns an OVER_QUERY_LIMIT response code.
So you should check the response code. If the Google maps javascript library does not allow to access to the response code then I recommend making a HTTP request to the API to get the response code.
function initMap(window, google, lat, lng) {
var options = {
center: {
lat: Number(lat),
lng: Number(lng)
},
zoom: 5,
disableDefaultUI: true,
scrollwheel: true,
draggable: false
},
element = document.getElementById('map-canvas'),
map = new google.maps.Map(element, options);
};
function googleMapsCustomError(){
alert('Google Maps custom error triggered');
}
// if you want to respond to a specific error, you may hack the
// console to intercept messages.
// check if a message is a Google Map's error message and respond
// accordingly
(function takeOverConsole() { // taken from http://tobyho.com/2012/07/27/taking-over-console-log/
var console = window.console
if (!console) return
function intercept(method) {
var original = console[method]
console[method] = function() {
// check message
if(arguments[0] && arguments[0].indexOf('OverQuotaMapError') !== -1) {
googleMapsCustomError();
}
if (original.apply) {
// Do this for normal browsers
original.apply(console, arguments)
} else {
// Do this for IE
var message = Array.prototype.slice.apply(arguments).join(' ')
original(message)
}
}
}
var methods = ['error']; // only interested in the console.error method
for (var i = 0; i < methods.length; i++)
intercept(methods[i])
}())
<!DOCTYPE html>
<div id="map-canvas"></div>
<script>
// Notice i am defining this within my html file, just to be sure that this function exists before the Google Maps API is loaded.
window.gm_authFailure = function() {
// remove the map div or maybe call another API to load map
// maybe display a useful message to the user
alert('Google maps failed to load!');
}
window.showMap = function() {
var lat = -34.397,
lng = 150.644;
initMap(window, window.google, lat, lng);
};
</script>
<!-- We are passing an invalid API key. Also notice that we have defined 'callback' as 'showMap' which means that when the Google API JavaScript library is finished loading it will call the 'showMap' function. -->
<script src="https://maps.googleapis.com/maps/api/js?key=INVALID_API_KEY&callback=showMap"
async defer></script>
Yes, JavaScript supports try-catch blocks. Here is a sample implementation for your code:
(function (window, google, lat, lng) {
var options = {
center: {
lat: Number(lat),
lng: Number(lng)
},
zoom: 5,
disableDefaultUI: true,
scrollwheel: true,
draggable: false
},
element = document.getElementById('map-canvas')
try {
var map = new google.maps.Map(element, options)
} catch (error) {
// handle error
console.log(error.message);
} finally {
// optional cleanup code
}
}(window, window.google, result[i]['latitude'], result[i]['longitude']));
As per google documentation.
If you exceed the usage limits you will get an OVER_QUERY_LIMIT status code as a response.
This means that the web service will stop providing normal responses and switch to returning only status code OVER_QUERY_LIMIT until more usage is allowed again. This can happen:
Within a few seconds, if the error was received because your application sent too many requests per second.
Within the next 24 hours, if the error was received because your application sent too many requests per day. The daily quotas are
reset at midnight, Pacific Time.
Please refer this link. It would be helpful.