Im creating input elements in a loop. On click, these buttons are supposed to call a certain function with a certain Parameter, based on the Initial creation of the button element. What in fact does happen is that all Buttons always call the function with Parameter from the LAST button.
for (var i = 0; i < planets.length; i++){
var id = planets[i].id;
var input = document.createElement("input");
input.type = "button";
input.className = "worldButton";
input.value = "Choose this world";
Input.onclick = function(){
game.pickWorld(planets, id);
}
}
Each button always seems to pass on the id of planets[planets.length] instead of planets[i]
.
console.log(id)
is correct.
It doesnt matter if use onclick
, addEventListener
or jquery.click
.
The whole planets Array however is passed on successfully.
How can i get the Input to correctly pass on the id of that particular Iteration ?
Im creating input elements in a loop. On click, these buttons are supposed to call a certain function with a certain Parameter, based on the Initial creation of the button element. What in fact does happen is that all Buttons always call the function with Parameter from the LAST button.
for (var i = 0; i < planets.length; i++){
var id = planets[i].id;
var input = document.createElement("input");
input.type = "button";
input.className = "worldButton";
input.value = "Choose this world";
Input.onclick = function(){
game.pickWorld(planets, id);
}
}
Each button always seems to pass on the id of planets[planets.length] instead of planets[i]
.
console.log(id)
is correct.
It doesnt matter if use onclick
, addEventListener
or jquery.click
.
The whole planets Array however is passed on successfully.
How can i get the Input to correctly pass on the id of that particular Iteration ?
Share Improve this question edited May 27, 2015 at 8:25 Manashvi Birla 2,8433 gold badges15 silver badges28 bronze badges asked May 27, 2015 at 8:12 Christian FChristian F 2594 silver badges10 bronze badges 02 Answers
Reset to default 17You need to use an IIFE and create a new closure like
for (var i = 0; i < planets.length; i++){
var id = planets[i].id;
var input = document.createElement("input");
input.type = "button";
input.className = "worldButton";
input.value = "Choose this world";
input.onclick = (function(id, planets){
return function(){
game.pickWorld(planets, id);
}
})(id,planets);
}
What was happening is the variables planets
and id
were visible to the callback function and at execution time, were using the last iterated value.
However, with a closure, you effectively created a 'private' variable seen and preserved by each callback function.
You need to pass the id
and planets
variables in the function like:
for (var i = 0; i < planets.length; i++){
var id = planets[i].id;
var input = document.createElement("input");
input.type = "button";
input.className = "worldButton";
input.value = "Choose this world";
Input.onclick = (function(pl, id){
game.pickWorld(pl, id);
})(planets, id);
}
You can read more about IIFE in this article.