I seem to be running into this error in a large application (but I'm not exactly sure where):
Uncaught Error: Invariant Violation: setState(...): Cannot update during an existing state transition (such as within
render
). Render methods should be a pure function of props and state.
I suspect it might be the result of using setState
inside of setTimeout
or setInterval
.
Which leads me to my real question: why does this error exist? Is there some conceptual reason I'm missing why ReactJS doesn't just queue state and prop changes? I'm guessing if there is a reason, it has to do with application complexity and/or avoiding race conditions...
My next question then would be: what is the proper way to update a component outside of React (during some asynchronous event for example) so that this error doesn't occur?
Edit:
After some digging into this issue further, it appears the culprit is actually the underlying platform I'm using (ElectronJS, formally Atom Shell). Basically, ElectronJS combines Chromium and NodeJS together. I was using a NodeJS API to do something asynchronous and it appears when that finished, ElectronJS would just return back to the call stack where it left off, bypassing the event loop altogether and thus causing a race condition with React.
I seem to be running into this error in a large application (but I'm not exactly sure where):
Uncaught Error: Invariant Violation: setState(...): Cannot update during an existing state transition (such as within
render
). Render methods should be a pure function of props and state.
I suspect it might be the result of using setState
inside of setTimeout
or setInterval
.
Which leads me to my real question: why does this error exist? Is there some conceptual reason I'm missing why ReactJS doesn't just queue state and prop changes? I'm guessing if there is a reason, it has to do with application complexity and/or avoiding race conditions...
My next question then would be: what is the proper way to update a component outside of React (during some asynchronous event for example) so that this error doesn't occur?
Edit:
After some digging into this issue further, it appears the culprit is actually the underlying platform I'm using (ElectronJS, formally Atom Shell). Basically, ElectronJS combines Chromium and NodeJS together. I was using a NodeJS API to do something asynchronous and it appears when that finished, ElectronJS would just return back to the call stack where it left off, bypassing the event loop altogether and thus causing a race condition with React.
Share Improve this question edited Mar 31, 2016 at 4:29 Tony Peng 132 bronze badges asked Jul 15, 2015 at 2:16 jameslkjameslk 4,8284 gold badges22 silver badges19 bronze badges 5 |2 Answers
Reset to default 20The issue is that setState
will cause a re-render (potentially, depending on shouldComponentUpdate
). If you had a setState
call within the render
function, it would trigger yet another render. You'd likely end up in an infinite loop of re-renderings. There's nothing that stops you from using setState
as a result of some asynchronous operation (in fact it's very common). It's fine just as long as it's not in the render
or some other lifecycle method of a component that is run on a state update (shouldComponentUpdate
being another as you'd end up with an infinite loop in the same way).
One way to achieve this is to use the Flux pattern and have your timeouts trigger changes in a store. This will cause the changes to propagate to interested components as part of their lifecycle.
setState
calls. – Henrik Andersson Commented Jul 15, 2015 at 4:57setImmediate( // the function that may call setState)
– fraserxu Commented Oct 14, 2015 at 7:16setTimeout
of0
(same assetImmediate
) inside the response callback and the problem went away. – jameslk Commented Oct 14, 2015 at 23:15