few months back, I was looking for a way to downsample the audio data captured from mic using HTML5. I needed output rate as 12000Hz, if input was a direct multiplication of that (i.e 48000Hz) I had no problem, but it seemed complicated for other rates( e.g 44100Hz).
In these scenarios, direct down sampling( retaining only 1 out every 4) won't work, so I thought of interpolation, but stackoverflow had no solution at that time. So answering it myself.
few months back, I was looking for a way to downsample the audio data captured from mic using HTML5. I needed output rate as 12000Hz, if input was a direct multiplication of that (i.e 48000Hz) I had no problem, but it seemed complicated for other rates( e.g 44100Hz).
In these scenarios, direct down sampling( retaining only 1 out every 4) won't work, so I thought of interpolation, but stackoverflow had no solution at that time. So answering it myself.
Share Improve this question asked Nov 15, 2014 at 0:39 midomido 25k15 gold badges99 silver badges122 bronze badges1 Answer
Reset to default 20the source of my solution.
the fiddle demo.
the code for interpolating arrays,
function interpolateArray(data, fitCount) {
var linearInterpolate = function (before, after, atPoint) {
return before + (after - before) * atPoint;
};
var newData = new Array();
var springFactor = new Number((data.length - 1) / (fitCount - 1));
newData[0] = data[0]; // for new allocation
for ( var i = 1; i < fitCount - 1; i++) {
var tmp = i * springFactor;
var before = new Number(Math.floor(tmp)).toFixed();
var after = new Number(Math.ceil(tmp)).toFixed();
var atPoint = tmp - before;
newData[i] = linearInterpolate(data[before], data[after], atPoint);
}
newData[fitCount - 1] = data[data.length - 1]; // for new allocation
return newData;
};
example of using it:
var originalArry = [1,5,3];
var newArry = interpolateArray([1,5,3],5);