I have created a render object in three.js and connect it with DomElment, shown as followed
var renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setClearColor( 0xAAAAAA, 1 );
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById('webgl-container').appendChild(renderer.domElement);
so now three.js automatically create a canvas inside the webgl-container div, but now I want to give a canvas a id, how could I do it
I have created a render object in three.js and connect it with DomElment, shown as followed
var renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setClearColor( 0xAAAAAA, 1 );
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById('webgl-container').appendChild(renderer.domElement);
so now three.js automatically create a canvas inside the webgl-container div, but now I want to give a canvas a id, how could I do it
Share Improve this question edited Oct 29, 2014 at 11:34 Sebastien C. 4,8332 gold badges23 silver badges33 bronze badges asked Oct 23, 2014 at 9:04 user824624user824624 8,06834 gold badges118 silver badges208 bronze badges2 Answers
Reset to default 27Have you tried :
renderer.domElement.id = 'YourIDName';
A current approach that works well is to pass your canvas ID to the renderer when you create it:
const canvas = document.getElementById('myCanvas');
const renderer = new THREE.WebGLRenderer({canvas: canvas});