I'm working on a web application that involves rendering 3D models using Three.js
and WebGL. I need to dynamically update the texture of a 3D model based on user interactions. Specifically, I want to change the texture of the model in real-time when the user selects a new texture from a dropdown menu.
I've tried the following approaches but haven't been successful:
Using TextureLoader
to load new textures and applying them to the model's material.
Attempting to update the map property of the material with the new texture.
Re-rendering the scene after updating the texture.
Here's my sample code:
var loader = new THREE.TextureLoader();
var material = new THREE.MeshBasicMaterial({ map: loader.load('initialTexture.jpg') });
var geometry = new THREE.BoxGeometry(1, 1, 1);
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
function updateTexture(newTexturePath) {
var newTexture = loader.load(newTexturePath);
cube.material.map = newTexture;
cube.material.needsUpdate = true;
renderer.render(scene, camera);
}
document.getElementById('textureDropdown').addEventListener('change', function(event) {
updateTexture(event.target.value);
});