I use a Javascript solution which loads the youtube player API asynchronously. The whole script is supposed to play the video when scrolled to its position. It works in all browsers and also in IE(11), but sometimes in IE I get an error in Developer Tools: SCRIPT445 (Object doesn't support this action).
The Youtube Player still works but it seems to crash other scripts. I looked around in the web and also here on Stackoverflow. There seem to be others who have similar problems but they were too specific. Maybe someone could help me with this one. Here is the part of the code which makes the problem:
var yt_int, yt_players={},
initYT = function() {
$(".ytplayer").each(function() {
yt_players[this.id] = new YT.Player(this.id); <-- Error line
});
};
$.getScript("//www.youtube/player_api", function() {
yt_int = setInterval(function(){
if(typeof YT === "object"){
initYT();
clearInterval(yt_int);
}
},500);
});
I use a Javascript solution which loads the youtube player API asynchronously. The whole script is supposed to play the video when scrolled to its position. It works in all browsers and also in IE(11), but sometimes in IE I get an error in Developer Tools: SCRIPT445 (Object doesn't support this action).
The Youtube Player still works but it seems to crash other scripts. I looked around in the web and also here on Stackoverflow. There seem to be others who have similar problems but they were too specific. Maybe someone could help me with this one. Here is the part of the code which makes the problem:
var yt_int, yt_players={},
initYT = function() {
$(".ytplayer").each(function() {
yt_players[this.id] = new YT.Player(this.id); <-- Error line
});
};
$.getScript("//www.youtube.com/player_api", function() {
yt_int = setInterval(function(){
if(typeof YT === "object"){
initYT();
clearInterval(yt_int);
}
},500);
});
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edited Dec 30, 2017 at 8:43
Alexis Tyler
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asked Aug 1, 2015 at 19:22
cycluxcyclux
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2 Answers
Reset to default 9object doesn't support this action is error is coming in IE11 using window.dispatchEvent(new Event('resize')); we need to d handle the condition for ie11.
if (navigator.userAgent.indexOf('MSIE') !== -1 || navigator.appVersion.indexOf('Trident/') > 0) {
var evt = document.createEvent('UIEvents');
evt.initUIEvent('resize', true, false, window, 0);
window.dispatchEvent(evt);
} else {
window.dispatchEvent(new Event('resize'));
}
There is a race condition in IE that is firing off your script loader callback before the entire script is evaluated. By using setTimeout(initYT, 0)
you will allow the script to finish evaluating before firing your initialization function.
$.getScript()
andvar yt_int, yt_players={}
would help? I just tried.. seems to work, problem is that its very sporadic (hard to debug) – cyclux Commented Aug 1, 2015 at 19:46setTimeout(initYT, 0)
really seems to fix it :) Thanks a lot! How can I declare your comment as the correct answer? – cyclux Commented Aug 1, 2015 at 21:19