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is there a way to use both yolo and vuforia in unity without there being a conflict of camera - Stack Overflow

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I'm making an app to recognise objects and am using 2 different methods both Vuforia and YOLO but each in a different scene,it works fine when I'm running it but when i want to build and run in android it doesn't work , from what i gathered there is a conflict between the yolo and vuforia both using the camera even tho they are in different scenes is there away to fix it without having to use links to call each from different projects or making them separate? because they both have to be inside 1 app

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