I'm trying to make a web socket connection between js and java, but I get this answer:
Uncaught DOMException: An attempt was made to use an object that is not, or is no longer, usable
I did it based in some samples on internet. Someone have some idea what can it be?
Project Name is Teste-1
JS Code
var socket = null;
function init(){
socket = new WebSocket("wss://localhost:8080/Teste-1/task");
socket.onmessage = onMessage;
}
function onMessage(event){
var task = JSON.parse(event.data);
if(task.action === "add"){
document.getElementById("point").innerHTML += event.data;
}
}
function teste() {
var action = {
action: "add",
name: "Test",
description: "This is just a test"
};
socket.send(JSON.stringify(action));
}
window.onload = init;
HTML Code
<html>
<head>
<title>Test</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
</head>
<body>
<button onclick="teste()">Teste</button>
<div id="point"></div>
<script src="websocket.js"></script>
</body>
</html>
JAVA Codes
public class Task implements Serializable{
private static final long serialVersionUID = 1L;
private String name;
private String description;
public Task(){}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getDescription() {
return description;
}
public void setDescription(String description) {
this.description = description;
}
}
@ServerEndpoint(value="/task")
public class TaskSocket {
@Inject
private TaskSessionHandler handler;
@OnOpen
public void open(Session session){
handler.addSession(session);
}
@OnClose
public void close(Session session){
handler.removeSession(session);
}
@OnError
public void onError(Throwable error){
Logger.getLogger(TaskSocket.class.getName()).log(Level.SEVERE, null, error);
}
@OnMessage
public void handleMessage(String message, Session session) {
try (JsonReader reader = Json.createReader(new StringReader(message))) {
JsonObject jsonMessage = reader.readObject();
if ("add".equals(jsonMessage.getString("action"))) {
Task task = new Task();
task.setName(jsonMessage.getString("name"));
task.setDescription(jsonMessage.getString("description"));
handler.addTask(task);
}
}
}
}
@ApplicationScoped
public class TaskSessionHandler {
//Each client connected to the application has its own session.
private final Set<Session> sessions = new HashSet<>();
private final Set<Task> tasks = new HashSet<>();
public void addSession(Session session) {
sessions.add(session);
for(Task task : tasks){
JsonObject addMessage = createJSON(task);
sendToSession(session, addMessage);
}
}
public void removeSession(Session session) {
sessions.remove(session);
}
public List<Task> getTasks(){
List<Task> list = new ArrayList<Task>(tasks);
return list;
}
public void addTask(Task e){
tasks.add(e);
JsonObject message = this.createJSON(e);
sendToAllConnectedSessions(message);
}
private JsonObject createJSON(Task task){
JsonProvider provider = JsonProvider.provider();
JsonObject message = provider.createObjectBuilder()
.add("action", "add")
.add("name",task.getName())
.add("description",task.getDescription()).build();
return message;
}
private void sendToAllConnectedSessions(JsonObject message) {
for (Session session : sessions) {
sendToSession(session, message);
}
}
private void sendToSession(Session session, JsonObject message) {
try {
session.getBasicRemote().sendText(message.toString());
} catch (IOException ex) {
sessions.remove(session);
Logger.getLogger(TaskSessionHandler.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
I'm trying to make a web socket connection between js and java, but I get this answer:
Uncaught DOMException: An attempt was made to use an object that is not, or is no longer, usable
I did it based in some samples on internet. Someone have some idea what can it be?
Project Name is Teste-1
JS Code
var socket = null;
function init(){
socket = new WebSocket("wss://localhost:8080/Teste-1/task");
socket.onmessage = onMessage;
}
function onMessage(event){
var task = JSON.parse(event.data);
if(task.action === "add"){
document.getElementById("point").innerHTML += event.data;
}
}
function teste() {
var action = {
action: "add",
name: "Test",
description: "This is just a test"
};
socket.send(JSON.stringify(action));
}
window.onload = init;
HTML Code
<html>
<head>
<title>Test</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
</head>
<body>
<button onclick="teste()">Teste</button>
<div id="point"></div>
<script src="websocket.js"></script>
</body>
</html>
JAVA Codes
public class Task implements Serializable{
private static final long serialVersionUID = 1L;
private String name;
private String description;
public Task(){}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getDescription() {
return description;
}
public void setDescription(String description) {
this.description = description;
}
}
@ServerEndpoint(value="/task")
public class TaskSocket {
@Inject
private TaskSessionHandler handler;
@OnOpen
public void open(Session session){
handler.addSession(session);
}
@OnClose
public void close(Session session){
handler.removeSession(session);
}
@OnError
public void onError(Throwable error){
Logger.getLogger(TaskSocket.class.getName()).log(Level.SEVERE, null, error);
}
@OnMessage
public void handleMessage(String message, Session session) {
try (JsonReader reader = Json.createReader(new StringReader(message))) {
JsonObject jsonMessage = reader.readObject();
if ("add".equals(jsonMessage.getString("action"))) {
Task task = new Task();
task.setName(jsonMessage.getString("name"));
task.setDescription(jsonMessage.getString("description"));
handler.addTask(task);
}
}
}
}
@ApplicationScoped
public class TaskSessionHandler {
//Each client connected to the application has its own session.
private final Set<Session> sessions = new HashSet<>();
private final Set<Task> tasks = new HashSet<>();
public void addSession(Session session) {
sessions.add(session);
for(Task task : tasks){
JsonObject addMessage = createJSON(task);
sendToSession(session, addMessage);
}
}
public void removeSession(Session session) {
sessions.remove(session);
}
public List<Task> getTasks(){
List<Task> list = new ArrayList<Task>(tasks);
return list;
}
public void addTask(Task e){
tasks.add(e);
JsonObject message = this.createJSON(e);
sendToAllConnectedSessions(message);
}
private JsonObject createJSON(Task task){
JsonProvider provider = JsonProvider.provider();
JsonObject message = provider.createObjectBuilder()
.add("action", "add")
.add("name",task.getName())
.add("description",task.getDescription()).build();
return message;
}
private void sendToAllConnectedSessions(JsonObject message) {
for (Session session : sessions) {
sendToSession(session, message);
}
}
private void sendToSession(Session session, JsonObject message) {
try {
session.getBasicRemote().sendText(message.toString());
} catch (IOException ex) {
sessions.remove(session);
Logger.getLogger(TaskSessionHandler.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
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asked Oct 22, 2020 at 18:17
rtkrtk
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1 Answer
Reset to default 11I got the same error message due to the websocket.send() being executed before the connection to the webSocket server was established and open.
My contribution would be the advice to make sure messages aren't sent until the connection is open, so that the server actually can receive them.
I cannot tell whether that was the problem in the question asked though. However I faced a very similar problem and ended up here, and wanted to share what worked for me.
In my case the code that didn't work looked like this:
const exampleSocket = new WebSocket('wws://example')
exampleSocket.onopen = function (event) {
console.log('connection is open!')
}
exampleSocket.send(JSON.stringify(msg))
exampleSocket.onmessage = function (event) {
console.log('message event data looks like this: ', event.data)
}
What worked was moving the code that sent a message into the onopen callback function.
const exampleSocket = new WebSocket('wws://example')
exampleSocket.onopen = function (event) {
console.log('connection is open!')
exampleSocket.send(JSON.stringify(msg)) // <- this is the change
}
exampleSocket.onmessage = function (event) {
console.log('message event data looks like this: ', event.data)
}
Sidenote: the readyState property of websocket could be useful when dealing with making sure the server is ready to receive messages.
If it is 1, it means connection is open, so it could be used like this:
if (exampleSocket.readyState === 1) {
console.log("It is safe to send messages now")
}