I'm trying to play MediaStream from remote peer (WebRTC) using Web Audio API. When i attach the stream to audio
element using audio.srcObject = stream
it plays ok, but when i try to use AudioContext it does not play any sound at all (I need to avoid audio/video
HTML tag).
This piece works:
<audio controls>
<script>
const audioEl = document.getElementsByTagName('audio')[0];
audioEl.srcObject = MY_STREAM;
audioEl.play();
</script>
This one does not:
const audioContext = new AudioContext();
const sourceNode = audioContext.createMediaStreamSource(MY_STREAM);
sourceNode.connect(audioContext.destination);
// Trying even 'audioContext.resume()' after user gesture with no luck
What is weird about that is that when MY_STREAM
is my micriphone then it plays nicely for Web Audio API (i hear the feedback from my mic).
So it would suggest that there is something different between microphone MediaStream and the one i get from WebRTC connection but why DOES it play for simple HTML audio
tag?
I'm trying to play MediaStream from remote peer (WebRTC) using Web Audio API. When i attach the stream to audio
element using audio.srcObject = stream
it plays ok, but when i try to use AudioContext it does not play any sound at all (I need to avoid audio/video
HTML tag).
This piece works:
<audio controls>
<script>
const audioEl = document.getElementsByTagName('audio')[0];
audioEl.srcObject = MY_STREAM;
audioEl.play();
</script>
This one does not:
const audioContext = new AudioContext();
const sourceNode = audioContext.createMediaStreamSource(MY_STREAM);
sourceNode.connect(audioContext.destination);
// Trying even 'audioContext.resume()' after user gesture with no luck
What is weird about that is that when MY_STREAM
is my micriphone then it plays nicely for Web Audio API (i hear the feedback from my mic).
So it would suggest that there is something different between microphone MediaStream and the one i get from WebRTC connection but why DOES it play for simple HTML audio
tag?
- Most probably, you are not generating your AudioContext from an user-trusted event. You need to resume() it in Chrome (rules are somehow stricter for AudioContext than for MediaElements). Also, why can't you use a MediaElement? – Kaiido Commented Feb 19, 2019 at 8:31
-
I've tried making
.resume()
after some click but it didn't helped. FWIW AudioContext.state property isrunning
all the time (developer.mozilla/en-US/docs/Web/API/BaseAudioContext/state) – Adam Szmyd Commented Feb 19, 2019 at 10:40 - 1 And you can reproduce on different browsers? – Kaiido Commented Feb 19, 2019 at 10:44
- Firefox and Chrome behaves the same – Adam Szmyd Commented Feb 19, 2019 at 11:23
- 1 Looks like a Chrome bug to me. Wfm in Firefox. – jib Commented Feb 19, 2019 at 14:29
1 Answer
Reset to default 5As demonstrated by @jib, this is a Chrome bug.
I have opened a new issue to let them know about it.
I thought I found a workaround by simply assigning this MediaStream to the srcObject
of a dummy HTMLAudioElement,
new Audio().srcObject = mediaStream;
but somehow, while testing on my localhost it didn't persist in time, while in this fiddle it does.
I also encountered a lot of other weird behavior while playing around, like different tabs having incidence on others and things like that.
Add to that other non-fixed bugs in the area that make me think of false positives and all-in-all, I fear there is no proper solution than waiting for them to fix it...