In my UE5 game I have a climbing system and when I go up a ledge it makes the camera, which is attached to an external actor to give more smooth customizability, go all crazy.
I believe its because a problem in the math. I redid all the systems effecting the Camera actor and all that changed, but there is change so that is evidence for the general area of the problem, is that instead of breaking on the Z going up, it changed to going down. Another thing is that this only happens when climbing on a ledge that is to the right of the player(2D game).
Showcase of A few BP Functions including Climb Up wall, Smooth Move and how its used by the camera BP, and The Anti-Communitive Distance which is how the smooth move works, as well as what the effect is in game.
After redoing the entire system in which the camera works, it still has the bug. It should be, along the Z, directly on the player, and just briefly forward of the player on the Y.